Filip Vuković

UX owner for large, data-heavy B2B platforms

I design structure and UX standards for complex B2B products at scale.

Filip Vuković

UX owner for large, data-heavy B2B platforms

I design structure and UX standards for complex B2B products at scale.

Core B2B workflows

Full redesign of an internal B2B platform, used by 1,000+ brokers in ticketing industry.

Image mobile apps

Core B2B workflows

Full redesign of an internal B2B platform, used by 1,000+ brokers in ticketing industry.

Image mobile apps

Design debt

Worked across products with existing design debt, unifying patterns and standards over time.

Image web apps

Design system ownership

Created and maintained enterprise-level design system, used across company.

Image design systems

Design system ownership

Created and maintained enterprise-level design system, used across company.

Image design systems

Impact I've made

Selected work

Moje Domacinstvo Project Thumbnail

Moje domaćinstvo

90+ orders in the first month

Moje Domacinstvo Project Thumbnail

Moje domaćinstvo

90+ orders in the first month

Moje Domacinstvo Project Thumbnail

Moje domaćinstvo

90+ orders in the first month

Legacy enterprise B2B platform

Unified UX across a legacy platform

Legacy enterprise B2B platform

Unified UX across a legacy platform

Legacy enterprise B2B platform

Unified UX across a legacy platform

Enterprise B2B design system

Consistent UI, faster delivery and reduced design debt.

Enterprise B2B design system

Consistent UI, faster delivery and reduced design debt.

Enterprise B2B design system

Consistent UI, faster delivery and reduced design debt.

What you might want to know

Most asked questions

(1)

How do you approach a new problem or feature?

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(1)

How do you approach a new problem or feature?

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(1)

How do you approach a new problem or feature?

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(2)

What level of ownership do you usually take?

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(2)

What level of ownership do you usually take?

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(2)

What level of ownership do you usually take?

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(3)

How do you work with product managers?

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(3)

How do you work with product managers?

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How do you work with product managers?

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(4)

How do you collaborate with engineers?

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How do you collaborate with engineers?

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(4)

How do you collaborate with engineers?

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(5)

How do you handle ambiguity and incomplete requirements?

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(5)

How do you handle ambiguity and incomplete requirements?

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(5)

How do you handle ambiguity and incomplete requirements?

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(6)

How do you think about design systems and consistency?

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(6)

How do you think about design systems and consistency?

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(6)

How do you think about design systems and consistency?

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(7)

How do you handle feedback and disagreement?

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(7)

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(7)

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(8)

How do you measure whether your work is successful?

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(8)

How do you measure whether your work is successful?

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How do you measure whether your work is successful?

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(9)

How do you balance speed and quality?

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How do you balance speed and quality?

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(10)

What kind of environments do you work best in?

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(10)

What kind of environments do you work best in?

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Real words from real partnerships

Real words from real partnerships

Social proof

Social proof

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